The Complete Unity 2D Games in C# Development Course

The Complete Unity 2D Games in C# Development Course

The Complete Unity 2D Games in C# Development Course

The Complete Unity 2D Games in C# Development Course

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The Complete Unity 2D Games in C# Development Course

Anyone Wanting To Learn The Basics of Building a 2D Unity Game From Scratch

  This course includes

  • 8 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion

What you'll learn

  • Build a solid foundation for game design and game development that will help you build your own games.
  • Become excellent at using the Unity game engine.

Requirements

  • Beginner C# Level, Computer

Description

Learn how to create video games using Unity, the world-leading free-to-use game development tool. We start super simple so you need no prior experience of Unity or coding! With our online tutorials, you'll be amazed at what you can achieve right from the first moment you start the course.
Benefit from our world-class support from both other students and the GameDevtv a team that is regularly engaged in the forums and Q&A section. Go on to build several games including:
  • Laser Defender: A Top-Down Space Shooter with enemies to shoot and dodge;
  • Glitch Garden: A Tower Defense game with different tower types and enemy types, and a basic resources system;
  • TileVania: A fast-paced classic Side-Scrolling Platformer using Unity's Tilemap tool;
  • Block Breaker: A basic "Breakout" style game which introduces Unity's built-in physics engine.

The course is project-based as we believe this is the best way to learn Unity and C#. You will not just be learning dry programming concepts, but applying them immediately to real indie games as you go. All the project files will be included, as well as additional references and resources - you'll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.

Who this the course is for:

  • Beginners in-game development interested in the creation of a 2D Platformer Game.

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